Welcome to the educational community!
Scratch Tactile is an open source tool designed to enhance interactive learning in the classroom. Go ahead and integrate it into your classes and facilitate new ways of teaching.
Pedagogical pillars
Academic competencies
Scratch Tactile aims to bring to all children the possibilities offered by creative programming, initiated in 2007 by the team of the 'Lifelong Kindergarten group' at the MIT Media Lab with the creation of the applications Scratch (by Mitch Resnick) and later ScratchJr (by Marina Bers and Mitch Resnick).
Scratch Tactile works together on digital, linguistic, artistic, mathematical and social and civic values education skills.
In addition, students with functional diversity will also be able to work on essential specific skills.
Educational foundations
Scratch Tactile is based on the learning philosophy developed by Seymour Papert, Mitch Resnick and Marina U. Bers. It is based on the 4 P's of creative learning “Projects, Passion, Peers and Play” and we also added the 5th P, “Purpose”, promoting the creation of meaningful and playful projects linked to global awareness.
With Scratch Tactile, learning is developed on the following 5 pedagogical pillars:
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Cognitive: Learning computational thinking, algorithm design, pattern recognition, decomposition and logical thinking. Concentration, problem solving and flexible thinking, learning to tackle complex tasks and building effective strategies to identify solutions.
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Creative: Open-ended challenge solving with multiple solutions, as well as creating new open-ended challenges that are adaptable to different environments, interests and cultures. Developing ideas, expressing them and transforming them into reality, creating associations, symbolising and representing ideas and providing meaningful experiences to others.
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Emotional: Creation of artistic projects, recognition of emotions. Understanding, managing and expressing emotions by building self-awareness and managing impulses. Staying motivated and confident in the face of difficulties.
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Physical: Spatial orientation, laterality, fine motor skills. Understanding movement and space through the practice of sensory-motor skills.
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Social: Collaboration, communication and understanding other people's perspectives through exchanging ideas, negotiating rules and building empathy.
New curriculum vector
The learning proposals developed with Scratch Tactile are aligned with the 6 vectors proposed in the new educational curriculum in Spain and Catalonia (2022):
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Competency-based learning
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Gender perspective
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Universality of the curriculum
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Quality of language education
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Democratic citizenship and global awareness
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Emotional well-being
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